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How to Position Yourself as a Thoughter to Attracts

Posted: Sun Jan 19, 2025 8:31 am
by shishir.seoexpert1
Historically, the first metaverses are copies of our real world: the French metaverse, Le Deuxième Monde , launched in 1997, whose principle would later be developed by the Americans under the name of Second Life , offered Internet users relatively faithful representations of Paris at the time. Second Life also presented – and still presents – copies of real cities, such as Nice or New York for example, but with many liberties compared to reality. At the same time, other metaverses have created completely imaginary cities, landscapes or islands, whose buildings were created either by game publishers or by Internet users themselves.


Metaverses are rapidly developing other types of virtual spain phone number library universes. They are inspired by the Dungeons and Dragons games , themselves freely inspired by Tolkien's monumental work, The Lord of the Rings , but also by the medieval universe, notably the cycle of the Arthurian novel and the Round Table. At the same time, other metaverses have drawn their imagination from science fiction. Thus, metaverses are universes with different sources: Mythological sources Ancient mythology: there are minotaurs in Dungeons & Dragons Online or in Word of Warkraft for example, where we also meet cyclops.


In addition, a metaverse is called Planet Calypso , it is about the colonization of an exoplanet with no connection to the muse of antiquity. It is true that one of Saturn's moons bears this name, but it is a satellite, not a planet. Norse Mythology: The metaverse is full of trolls, elves, dwarves, etc. that must be fought or teamed with. Literary sources The Arthurian cycle: there are many references in the metaverses, and in particular in the explicitly named Dark Age of Camelot , which immerses us in the Arthurian cycle, but with great liberties taken with regard to medieval texts.