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Fortnite developers have played another winning card

Posted: Tue Jan 07, 2025 8:19 am
by Bappy10
. “Free to play allows you to play, but it constantly encourages you to consume and buy”

Thus, the possibility of making purchases such as the battle pass, to bearmenia phone number more competitive and level up, or cosmetic accessories, such as dances, picks or skins, seduces players . "Having them or not having them can be related to prestige and prominence among friends and rivals," says the UOC study, which considers it another risk factor that can promote video game addiction or internet gaming disorder, included by the World Health Organization in 2018 within its classification of diseases, in the section on non-substance addictions.

«We have to become aware that video games are no longer a niche product, but a mass product that moves huge amounts of money ,» warns Arnedo. «Therefore, and as happens with other mass consumption products, today parents and teachers have to compete with games designed by psychology experts who will use all the tools at their disposal and who know how to apply all kinds of «hooks» to capture the attention of children . Nothing is a coincidence.»

«Therefore, it is first worthwhile for us to detect and be aware of the existence of these types of "tricks" in the games that our children play. In the end, as with other activities, the key is to prevent a hobby from becoming an addiction . In this matter, perhaps the most important aspect is to be aware that this type of behaviour is determined not so much by the time spent, but by what is stopped in order to play (studying, domestic obligations, etc.). Therefore, the important thing is to detect these types of situations and, as a basic measure, limit the time spent playing. The typical "first the obligation and then the pleasure"» concludes the UOC professor.