As high technologies develop, they will penetrate deeper into all areas of social life, including sports. The vectors of this development are already obvious. Soon we will see the emergence of new phygital sports at the junction of virtual and physical spaces. Among them are VR martial arts, neurosports and others, including dance rhythm simulators with elements of augmented and virtual reality.
ILYA STROKACH
Director of Client Business
I would say that, first of all, gamedev had a therapeutic effect on people: when it stopped being something “shameful” and too local, people began to discover new facets and interests in themselves; everyone got the opportunity to realize themselves in the most natural way (because games are a key social mechanic).
Now, if you have a desire to become a new Columbus when the whole world is already open, a football player when it didn’t work out in reality, or to find yourself in a fantasy world, you can cambodia consumer email list realize yourself.
It is also an opportunity to develop new skills (such as strategic thinking or reaction speed) and, perhaps most importantly, an opportunity to express aggression in a safe way.
I see two main lines that I think will happen.
Firstly, games are becoming a tool for influencing consciousness, and states and very large companies are beginning to actively use this. This influence will grow.
And, secondly, the last barrier of negative connotations around games will be removed. Millennials will become mature parents, some will become grandparents, and games will become the norm for all generations and classes. Therefore, we should expect more and more integration of games into other cultural languages - cinema, books. And we should get used to the fact that games will become a tool for education, work, and learning about the world.
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